SE701:Rogue

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Description

Here lies a simulation of the Rogue scenario as outlined on this University of Princeton COS 226 page

The basic idea is to have a rogue evade a monster in a dungeon. The Lisp program will be able to read in pre-defined scenarios from "dungeon" map-files and the simulation would be animated.

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Videos

Video demonstration of Lisp aspects

Video demonstration of AI aspects