SE701:Pathfinding

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First Part: Pathfinding using A* algorithm

The basic idea is to find the shortest path from the start point to the target point using A* algorithm.

For more details please refer to: http://www.gamedev.net/reference/articles/article2003.asp


Should Demonstrate:

  • anonymous functions
  • macros
  • the FORMAT function
  • arbitrary-precision integers
  • list processing
  • condition restarts


Second Part: Simple draw picture program

This program will read a .txt file and draw the shapes described in the file.

For more details please refer to the question 3 of CS372 Assignment1.


Should Demonstrate:



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