SE701:Rogue

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Revision as of 19:42, 15 February 2008 by Mark (talk | contribs) (New page: == Description == Here lies a simulation of the Rogue scenario as outlined on this [http://www.cs.princeton.edu/courses/archive/spring04/cos226/assignments/rogue.html University of Princet...)
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Description

Here lies a simulation of the Rogue scenario as outlined on this University of Princeton COS 226 page

The basic idea is to have a rogue evade a monster in a dungeon. The Lisp program will be able to read in pre-defined scenarios from "dungeon" map-files and the simulation would be animated.

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Videos

Video demonstration of Lisp aspects

Video demonstration of AI aspects