SE701:Rogue: Difference between revisions
Jump to navigation
Jump to search
New page: == Description == Here lies a simulation of the Rogue scenario as outlined on this [http://www.cs.princeton.edu/courses/archive/spring04/cos226/assignments/rogue.html University of Princet... |
(No difference)
|
Latest revision as of 19:42, 15 February 2008
Description
Here lies a simulation of the Rogue scenario as outlined on this University of Princeton COS 226 page
The basic idea is to have a rogue evade a monster in a dungeon. The Lisp program will be able to read in pre-defined scenarios from "dungeon" map-files and the simulation would be animated.
+ + + + + . . . . . . . . A .
+ + . . . . . . . . . .
. . . . . . . . + . . . . . . . . . .
. . . . . @ . . + . . . . . . . . . .
. . I . . . . . + . . . . @ . . . . .
. . . . . . . . + . . . . . . . . . .
. . . . . . . . + . . . . . . . . . .
+ + . . . . . . . . . .
+ + . . . . . . . . . .
+ + + + + . . . . . . . . . .