2008:SOFTENG450:MaramaTool
Motivation
There are thousands of role playing games in existence. Starting off as old text based games played through a terminal like interface on a single machine, to three dimensional games played in a "massively multilayer" environment. These games are often very similar in dynamics and organisation. Our tool will help designers of these games experiment on new variations to the classic design by easily changing things such as character classes before committing to a design. This tool will also make it easier for software engineers to understand the relationships between these objects in the system and reduce development time.
possible shortcomings,
- limited in what it can show.
- Hard to use
- Constraints between ideas
- viscosity, terseness, bla bla bla.
Rooms Players Items Monsters
Transient
Quests Spells Skills
--Player--
Name
Level
Exp EXP%Level
Spells %Level, class, race, attrib
Skills
Class
items
quest status
gender
Race
atribs
--Spells-- name Prerequsite spells Level Prereq level
--Race-- name spell skill atrib variation
--quest-- item req level exp gold
--attributes--
magic/mana/power
stamina
evil/good/reputation(enemy disposition)
gold
--item--
name
req level
req race
weapon/armour/container
can be picked up
--monsters-- money exp given monsers level disposition to players disposition to monsters items race gender name
--room-- exits