2008:SOFTENG450:MaramaTool: Difference between revisions
Jump to navigation
Jump to search
New page: ==Motivation== There are thousands of role playing games in existence. Starting off as old text based games played through a terminal like interface on a single machine, to three dimension... |
No edit summary |
||
Line 1: | Line 1: | ||
==Motivation== | ==Motivation== | ||
There are thousands of role playing games in existence. Starting off as old text based games played through a terminal like interface on a single machine, to three dimensional games played in a "massively multilayer" environment. These games are often very similar in dynamics and organisation. Our tool will help designers of these games experiment on new variations to the classic design by easily changing things such as character classes before committing to a design. | There are thousands of role playing games in existence. Starting off as old text based games played through a terminal like interface on a single machine, to three dimensional games played in a "massively multilayer" environment. These games are often very similar in dynamics and organisation. Our tool will help designers of these games experiment on new variations to the classic design by easily changing things such as character classes before committing to a design. This tool will also make it easier for software engineers to understand the relationships between these objects in the system and reduce development time. |
Revision as of 20:06, 2 April 2008
Motivation
There are thousands of role playing games in existence. Starting off as old text based games played through a terminal like interface on a single machine, to three dimensional games played in a "massively multilayer" environment. These games are often very similar in dynamics and organisation. Our tool will help designers of these games experiment on new variations to the classic design by easily changing things such as character classes before committing to a design. This tool will also make it easier for software engineers to understand the relationships between these objects in the system and reduce development time.