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	<title>SE701:Rogue - Revision history</title>
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	<updated>2026-04-29T00:43:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.kram.nz/index.php?title=SE701:Rogue&amp;diff=30&amp;oldid=prev</id>
		<title>Mark: New page: == Description == Here lies a simulation of the Rogue scenario as outlined on this [http://www.cs.princeton.edu/courses/archive/spring04/cos226/assignments/rogue.html University of Princet...</title>
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		<updated>2008-02-15T19:42:07Z</updated>

		<summary type="html">&lt;p&gt;New page: == Description == Here lies a simulation of the Rogue scenario as outlined on this [http://www.cs.princeton.edu/courses/archive/spring04/cos226/assignments/rogue.html University of Princet...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Description ==&lt;br /&gt;
Here lies a simulation of the Rogue scenario as outlined on this [http://www.cs.princeton.edu/courses/archive/spring04/cos226/assignments/rogue.html University of Princeton COS 226 page]&lt;br /&gt;
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The basic idea is to have a rogue evade a monster in a dungeon. The Lisp program will be able to read in pre-defined scenarios from &amp;quot;dungeon&amp;quot; map-files and the simulation would be animated.&lt;br /&gt;
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== Videos ==&lt;br /&gt;
[https://www.se.auckland.ac.nz/research/projects/softeng401.2007/066/Scrap/Zhi/Rogue Video demonstration of Lisp aspects]&lt;br /&gt;
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[https://www.se.auckland.ac.nz/research/projects/softeng401.2007/066/Scrap/Zhi/Rogue-AI Video demonstration of AI aspects]&lt;/div&gt;</summary>
		<author><name>Mark</name></author>
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